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Saturday, October 10, 2026
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Tetris Didn't Triumph at The Game Awards — An Additional Classification Could Fix That

As any prominent awards ceremony approaches, there’s always an outcry to include of new categories to recognize underappreciated efforts and satisfy the spirits of fans dedicated to specific genres.

A fellow writer has already made advocating for terror-themed awards. That would rule. So would board games, this being a passionate advocate's mission. But they will have to forgive me if I try to elbow in front just as with other single-minded supporters, there's a strong justification for why my demand remains most pressing and important of all. This is the request: It's essential to create a category for puzzle games.

Organizing Gaming Categories

Classifying creative works defies precise measurement; it’s very subjective, and typically spark debates and end in fuzzy definitions. There’s a reason film award organizations avoid this approach. Yet it remains an unavoidable compromise in the world of interactive entertainment, showing incredible range they barely qualify as a single art form.

To recognize the complete range of achievement in video games to receive acknowledgment, while allowing diverse titles to have a chance for representation, classification by type becomes crucial.

Existing Game Classification System

The major gaming awards offer these award types recognizing Action, Action/Adventure, RPG experiences, Fighting, Sim/Strategy, and Sports/Racing games. Collectively, these six categories effectively encompass many game types, and you can find room accommodating various experiences.

Different situation exists for logic-based experiences. There’s simply nowhere for their placement. Consider three of this year’s best games, each quite distinct: structural challenges in a particular game, intense tile-matching from another release, and the sweetly sociological logic puzzles in another game. What category would fit them among existing types? Unfortunately, nowhere.

The Representation Problem

There are dozens excellent brain-teasers released every year without proper recognition in entertainment awards, if they accidentally match award groups including Handheld titles, Virtual reality experiences, and the highly challenging Indie races.

  • One classic puzzle game received no recognition completely during that awards season
  • Another creative title missed out in 2019
  • Popular arranging title got ignored in 2021
  • Limited numbers of logic titles managed to sneak into niche award types

Value of Brain-Teasers

Commonly they're small games, however the design of the puzzle game carries substantial weight. Famous handheld logic titles rank among the most-played games worldwide continuing this trend for many years.

The legendary block-stacking game challenges well-known building titles competing to become best-selling game of all time; it additionally competes for top gaming experience. Logic titles represent cornerstones within interactive entertainment, and engaging across multiple categories.

Proposal and Rationale

Logic titles wouldn't face this problem. You could fill multiple candidates with fascinating, diverse, deserving games every year with ease — actually, with challenge, because you’d have to leave numerous deserving experiences.

Restating the point, these include experiences lacking appropriate categories at major gaming awards. Brain-teaser creators function at the hard edge interactive creation, developing some of essential manifestations of gaming itself. Just like film action specialists, they deserve recognition. Don't make them wait 35 years.

Written by

Amber Joyce

Luna Hartwell is a mindfulness coach and writer passionate about helping others find tranquility through meditation and nature.

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